If you’ve ever dreamed of making your own video game, you’re in the right place! In this article, we will guide you through creating a simple 2D game using QB64, a powerful and user-friendly programming language based on the classic QBasic. With QB64’s straightforward syntax and robust graphics capabilities, you can develop your first game in just 30 minutes. Let’s get started!

Game Concept

For this tutorial, we will create a basic “Catch the Falling Object” game where the player controls a character that moves left and right to catch falling items. Each time the player successfully catches an object, they score a point. The game will run until the player decides to quit.

Prerequisites

Before we dive into the coding, make sure you have QB64 instr on your computer. You can find the qb64 download link on the official website. Once instr, open the QB64 IDE and get ready to code.

Step-by-Step Guide

Step 1: Setting Up Your Game Environment

Begin by setting up the graphics mode and defining some initial variables for your game. This includes the player’s position, the object’s position, and the score.

  • Screen Setup: We’ll set up a window where the game will take place.
  • Color Definitions: Choose colors for the player and the falling object.
  • Initial Positions: Define where the player and the object will start.

Step 2: Create the Game Loop

Next, we need to create a loop that will run continuously, checking for player input and updating the positions of the objects on the screen. This loop will handle:

  • Drawing the Player: Representing the player as a simple shape.
  • Drawing the Falling Object: Using a basic shape that falls from the top of the screen.
  • Updating Positions: Making the object move downward over time.
  • Checking for Catching: Determining if the player has caught the falling object.

Step 3: Implementing Player Controls

In this step, we’ll enable the player to move left or right using keyboard input. The INKEY$ function allows us to detect which key is pressed. Here’s what we need to implement:

  • Movement: Move the player left with the ‘A’ key and right with the ‘D’ key.
  • Quitting the Game: Allow the player to exit the game by pressing the ‘Q’ key.

Step 4: Keeping Score

As the player catches the falling object, we will increment their score. You’ll need to implement logic to check if the object is caught, and if so, reset its position and update the score.

Step 5: Testing Your Game

Once you’ve coded the main functionalities, it’s time to run the game! Test the controls to ensure that the player can move left and right, and verify that the score updates correctly when catching the object.

Helpful Resources

If you’re looking for additional materials or examples as you develop your game, there are many resources available online. Websites featuring QBasic online tutorials and forums can provide guidance, tips, and code snippets to help you refine your game.

Enhancements and Next Steps

Congratulations! You’ve just created your first 2D game in QB64. Here are a few ideas to make your game even more exciting:

  • Increase Difficulty: Make the object fall faster as the score increases.
  • Add Multiple Objects: Introduce more falling objects to catch, increasing the challenge.
  • Game Over Screen: Create a game over condition when the player misses a certain number of objects.

Creating your first 2D game in QB64 is an achievable goal, and it can be done in just 30 minutes! This project not only introduces you to programming concepts but also empowers you to express your creativity. With its simple syntax and robust capabilities, QB64 is an excellent choice for anyone looking to dive into game development.

If you’re ready to start your programming journey, download QB64 today and bring your game ideas to life! With QB64, you’ll be amazed at what you can create, whether you’re a complete beginner or an aspiring game developer. Happy coding!