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The _SNDPAUSE statement pauses a sound using a handle from the _SNDOPEN function.


_SNDPAUSE handle&


  • Continue playing by calling _SNDPLAY handle&
  • In versions prior to build 20170811/60, the sound identified by handle& must have been opened using the "PAUSE" capability to use this function.

See also

Keyword Reference - Alphabetical
Keyword Reference - By Usage
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