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Code by Galleon
The _SNDOPENRAW function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds.
- pipeHandle& = _SNDOPENRAW
- You can manage multiple dynamically generated sounds at once without having to worry about mixing.
- Use _SNDCLOSE to remove the pipe sound handles from memory.
Example: Combining 2 sounds without worrying about mixing: