Difference between revisions of "Mathematical Operations"
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Revision as of 23:51, 28 September 2010
Mathematical Operation Symbols
Most of the BASIC math operators are ones that require no introduction. The addition, subtraction, multplication and division operators are ones commonly used as shown below:
Symbol | Procedure | Example Usage |
---|---|---|
+ | Addition | c = a + b |
- | Subtraction | c = a - b |
- | Negation | c = - a |
* | Multiplication | c = a * b |
/ | Division | c = a / b |
BASIC can also use two other operators for INTEGER division. Integer division returns only whole number values. MOD remainder division returns a value only if an integer division cannot divide a number exactly. Returns 0 if exactly divisible.
Symbol | Procedure | Example Usage |
---|---|---|
\ | Integer division | c = a \ b |
MOD | Remainder division | c = a MOD b |
- It is an error to divide by zero or to take the remainder modulo zero.
There is also an operator for exponential calculations. The exponential operator is used to raise a number's value to a designated exponent of itself. In QB the exponential return values are DOUBLE values. The SQR function can return a number's Square Root. For other roots the exponential operator can be used with fractions such as (1 / 3) designating the cube root of a number.
Note that the fraction should be parenthesized in order for it to be treated as a fraction rather than a division operation!
Symbol | Procedure | Example Usage |
---|---|---|
^ | Exponent | c = SQR(a ^ 2 + b ^ 2) |
Basic's Order of Operations
When a normal calculation is made, BASIC works from left to right, but it does certain calculations in the following order:
- Exponential and exponential Root calculations including SQR.
- Negation (Note that this means that - 3 ^ 2 is treated as -(3 ^ 2) and not as (-3) ^ 2.)
- Multiplication and Division calculations
- Addition and Subtraction calculations
Sometimes a calculation may need BASIC to do them in another order or the calculation will return bad results. BASIC allows the programmer to decide the order of operations by using parenthesis around parts of the equation. BASIC will do those calculations first and the others from left to right in the normal operation order.
Basic's Mathematical Functions
Function | Description |
---|---|
ABS(n) | returns the absolute (positive) value of n: ABS(-5) = 5 |
ATN(angle) | returns the arctangent of an angle in radians: π = 4 * ATN(1) |
COS(angle) | returns the cosine of an angle in radians. (horizontal component) |
EXP(n) | returns e^{x}, (n <= 88.02969) [e = 2.718281828] |
LOG(n) | returns the base e natural logarithm of n (n > 0) [e = 2.718281828] |
SGN(n) | returns -1 if n < 0, 0 if n = 0, 1 if n > 0: SGN(-5) = -1 |
SIN(angle) | returns the sine of an angle in radians. (vertical component) |
SQR(n) | returns the square root of a number. (n >= 0) |
TAN(angle) | returns the tangent of an angle in radians |
Logarithm to base n FUNCTION LOGN (X, n) IF n > 0 AND X > 0 THEN AND LOG(n) <> 0 THEN LOGN = LOG(X) / LOG(n) ELSE BEEP END FUNCTION FUNCTION LOG10 (X) IF X > 0 THEN LOG10 = LOG(X) / LOG(10.#) ELSE BEEP END FUNCTION
Derived Mathematical Functions
The following Trigonometric functions can be derived from the BASIC Mathematical Functions listed above. Each function checks that certain values can be used without error or a BEEP will notify the user that a value could not be returned. An error handling routine can be substituted if desired.
FUNCTION SEC (x) 'Secant IF COS(x) <> 0 THEN SEC = 1 / COS(x) ELSE BEEP END FUNCTION FUNCTION CSC (x) 'CoSecant IF SIN(x) <> 0 THEN CSC = 1 / SIN(x) ELSE BEEP END FUNCTION FUNCTION COT (x) 'CoTangent IF TAN(x) <> 0 THEN COT = 1 / TAN(x) ELSE BEEP END FUNCTION FUNCTION ARCSIN (x) 'Inverse Sine IF 1 - (x * x) >= 0 AND SQR(1 - (x * x)) <> 0 THEN ARCSIN = ATN(x / SQR(1 - (x * x))) ELSE BEEP END IF END FUNCTION FUNCTION ARCCOS (x) ' Inverse Cosine IF 1 - (x * x) >= 0 AND SQR(1 - (x * x)) <> 0 THEN ARCCOS = (ATN(1) * 2) - ATN(x / SQR(1 - (x * x)) ELSE BEEP END IF END FUNCTION FUNCTION ARCSEC (x) ' Inverse Secant IF (x * x) - 1 >= 0 AND SQR((x * x) - 1) <> 0 THEN ARCSEC = ATN(x / SQR((x * x) - 1)) ELSE BEEP END IF END FUNCTION FUNCTION ARCCSC (x) ' Inverse CoSecant IF (x * x) - 1 >= 0 AND SQR((x * x) - 1) + (SGN(x) - 1 * ATN(1) * 2) <> 0 THEN ARCCSC = ATN(x / SQR((x * x) - 1)) + (SGN(x) - 1 * ATN(1) * 2) ELSE BEEP END IF END FUNCTION FUNCTION ARCCOT (x) ' Inverse CoTangent ARCCOT = ATN(x) + ATN(1) * 2 END FUNCTION FUNCTION SINH (x) ' Hyperbolic Sine SINH = (EXP(x) - EXP(-x)) / 2 END FUNCTION FUNCTION COSH (x) ' Hyperbolic CoSine COSH = (EXP(x) + EXP(-x)) / 2 END FUNCTION FUNCTION TANH (x) ' Hyperbolic Tangent or SINH(x) / COSH(x) IF EXP(2 * x) + 1 <> 0 THEN TANH = (EXP(2 * x) - 1) / (EXP(2 * x) + 1) ELSE BEEP END FUNCTION FUNCTION SECH (x) ' Hyperbolic Secant or (COSH(x)) ^ -1 IF (EXP(x) + EXP(-x)) <> 0 THEN SECH = 2 / (EXP(x) + EXP(-x)) ELSE BEEP END FUNCTION FUNCTION CSCH (x) ' Hyperbolic CoSecant or (SINH(x)) ^ -1 IF (EXP(x) - EXP(-x)) <> 0 THEN CSCH = 2 / (EXP(x) - EXP(-x)) ELSE BEEP END FUNCTION FUNCTION COTH (x) ' Hyperbolic CoTangent or COSH(x) / SINH(x) IF EXP(2 * x) - 1 <> 0 THEN COTH = (EXP(2 * x) + 1) / (EXP(2 * x) - 1) ELSE BEEP END FUNCTION FUNCTION ARSINH (x) ' Inverse Hyperbolic Sine IF (x * x) + 1 >= 0 AND x + SQR((x * x) + 1) > 0 THEN ARSINH = LOG(x + SQR((x * x) + 1)) ELSE BEEP END IF END FUNCTION FUNCTION ARCOSH (x) ' Inverse Hyperbolic CoSine IF x >= 1 AND (x * x) - 1 >= 0 AND x + SQR((x * x) - 1) > 0 THEN ARCOSH = LOG(x + SQR((x * x) - 1)) ELSE BEEP END IF END FUNCTION FUNCTION ARTANH (x) ' Inverse Hyperbolic Tangent IF x < 1 AND (1 + x) / (1 - x) > 0 THEN ARTANH = LOG((1 + x) / (1 - x)) / 2 ELSE BEEP END FUNCTION FUNCTION ARSECH (x) ' Inverse Hyperbolic Secant IF x > 0 AND x <= 1 AND 1 - (x * x) >= 0 AND (SQR(1 - (x * x)) + 1) / x > 0 THEN ARSECH = LOG((SQR(1 - (x * x)) + 1) / x) ELSE BEEP END IF END FUNCTION FUNCTION ARCSCH (x) ' Inverse Hyperbolic CoSecant IF x <> 0 AND (x * x) + 1 >= 0 AND SQR((x * x) + 1) + (1 / x) > 0 THEN ARCSCH = LOG(SQR((x * x) + 1) + (1 / x)) ELSE BEEP END IF END FUNCTION FUNCTION ARCOTH (x) ' Inverse Hyperbolic CoTangent IF x > 1 THEN ARCOTH = LOG((x + 1) / (x - 1)) / 2 ELSE BEEP END FUNCTION
Hyperbolic Function Relationships: COSH(-x) = COSH(x) SINH(-x) = -SINH(x) SECH(-x) = SECH(x) CSCH(-x) = -CSCH(x) TANH(-x) = -TANH(x) COTH(-x) = -COTH(x) Inverse Hyperbolic Function Relatonships: ARSECH(x) = ARCOSH(x) ^ -1 ARCSCH(x) = ARSINH(x) ^ -1 ARCOTH(x) = ARTANH(x) ^ -1 Hyperbolic sine and cosine satisfy the Pythagorean trig. identity: (COSH(x) ^ 2) - (SINH(x) ^ 2) = 1
Signed and Unsigned Numerical Values
Negative (signed) numerical values can affect calculations when using any of the BASIC operators. SQR cannot use negative values! There may be times that a calculation error is made using those negative values. The SGN function returns the sign of a value as -1 for negative, 0 for zero and 1 for unsigned positive values. ABS always returns an unsigned value.
Mathematical Logical operators
- The following logical operators compare numerical values using bitwise operations. The two numbers are compared by the number's Binary bits on and the result of the operation determines the value returned in decimal form. NOT checks one value and returns the opposite. It returns 0 if a value is not 0 and -1 if it is 0. See Binary for more on bitwise operations.
Operands Operations A B NOT B A AND B A OR B A XOR B A EQV B A IMP B T T F T T F T T T F T F T T F F F T F F T T F T F F T F F F T T
Basic's Rounding Functions
- Rounding is used when the program needs a certain number value or type. There are 4 INTEGER or LONG Integer functions and one function each for closest SINGLE and closest DOUBLE numerical types. Closest functions use "bankers" rounding which rounds up if the decimal point value is over one half. Variable types should match the return value.
Name | Description |
---|---|
INT(n) | rounds down to lower Integer value whether positive or negative |
FIX(n) | rounds positive values lower and negative to a less negative Integer value |
CINT(n) | rounds to closest Integer. Rounds up for decimal point values over one half. |
CLNG(n) | rounds Integer or Long values to closest value like CINT.(values over 32767) |
CSNG(n) | rounds Single values to closest last decimal point value. |
CDBL(n) | rounds Double values to closest last decimal point value. |
_ROUND | rounds to closest numerical value in QB64 only. |
- Note: Each of the above functions define the value's type in addition to rounding the values.
Base Number Systems
Comparing the Base Numbering Systems Decimal (base 10) Binary (base 2) Hexadecimal (base 16) Octal (base 8) &B &H HEX$(n) &O OCT$(n) 0 0000 0 0 1 0001 1 1 2 0010 2 2 3 0011 3 3 4 0100 4 4 5 0101 5 5 6 0110 6 6 7 0111 7 7 -- maxed 8 1000 8 10 maxed-- 9 1001 9 11 10 1010 A 12 11 1011 B 13 12 1100 C 14 13 1101 D 15 14 1110 E 16 15 ------------- 1111 <--- Match ---> F ---------------- 17 -- max 2 16 10000 10 20 When the Decimal value is 15, the other 2 base systems are all maxed out! The Binary values can be compared to all of the HEX value digit values so it is possible to convert between the two quite easily. To convert a HEX value to Binary just add the 4 binary digits for each HEX digit place so: F A C E &HFACE = 1111 + 1010 + 1100 + 1101 = &B1111101011001101 To convert a Binary value to HEX you just need to divide the number into sections of four digits starting from the right(LSB) end. If one has less than 4 digits on the left end you could add the leading zeros like below: &B101011100010001001 = 0010 1011 1000 1000 1001 hexadecimal = 2 + B + 8 + 8 + 9 = &H2B889 See the Decimal to Binary conversion function that uses HEX$ on the &H page.