Difference between revisions of "Mathematical Operations"
imported>Clippy |
imported>Clippy m |
||
Line 1: | Line 1: | ||
{| align="center" | |||
| __TOC__ | |||
|} | |||
==Mathematical Symbols== | ==Mathematical Symbols== | ||
Revision as of 23:29, 2 August 2010
Mathematical Symbols
Most of the BASIC math operators are ones that require no introduction. The addition, subtraction, multplication and division operators are ones commonly used as shown below:
Symbol | Procedure | Example Usage |
---|---|---|
+ | Addition | c = a + b |
- | Subtraction | c = a - b |
- | Negation | c = - a |
* | Multiplication | c = a * b |
/ | Division | c = a / b |
BASIC can also use two other operators for INTEGER division. Integer division returns only whole number values. MOD remainder division returns a value only if an integer division cannot divide a number exactly. Returns 0 if exactly divisible.
Symbol | Procedure | Example Usage |
---|---|---|
\ | Integer division | c = a \ b |
MOD | Remainder division | c = a MOD b |
- It is an error to divide by zero or to take the remainder modulo zero.
There is also an operator for exponential calculations. The exponential operator is used to raise a number's value to a designated exponent of itself. In QB the exponential return values are DOUBLE values. The SQR function can return a number's Square Root. For other roots the exponential operator can be used with fractions such as (1 / 3) designating the cube root of a number.
Note that the fraction should be parenthesized in order for it to be treated as a fraction rather than a division operation!
Symbol | Procedure | Example Usage |
---|---|---|
^ | Exponent | c = SQR(a ^ 2 + b ^ 2) |
Basic's Order of Operations
When a normal calculation is made, BASIC works from left to right, but it does certain calculations in the following order:
- Exponential and exponential Root calculations
- Negation (Note that this means that - 3 ^ 2 is treated as -(3 ^ 2) and not as (-3) ^ 2.)
- Multiplication and Division calculations
- Addition and Subtraction calculations
Sometimes a calculation may need BASIC to do them in another order or the calculation will return bad results. BASIC allows the programmer to decide the order of operations by using parenthesis around parts of the equation. BASIC will do those calculations first and the others from left to right in the normal operation order.
Basic's Mathematical Functions
Function | Description |
---|---|
ABS(n) | returns the absolute (positive) value of n (ABS(-5) = 5) |
ATN(angle) | returns the arctangent of an angle in radians. (π = 4 * ATN(1)) |
COS(angle) | returns the cosine of an angle in radians. (horizontal component) |
EXP(n) | returns e^{x}, where e is 2.718281828... |
LOG(n) | returns the natural logarithm of n (n > 0) |
SGN(n) | returns -1 if n < 0, 0 if n = 0, 1 if n > 0 (SGN(-5) = -1) |
SIN(angle) | returns the sine of an angle in radians. (vertical component) |
SQR(n) | returns the square root of a number. It is an error to pass SQR a negative value. |
TAN(angle) | returns the tangent of an angle in radians |
- Note: To convert from degrees to radians use: radians = degrees * (3.14159 / 180)
Signed and Unsigned Numerical Values
Negative (signed) numerical values can affect calculations when using any of the BASIC operators. SQR cannot use negative values! There may be times that a calculation error is made using those negative values. The SGN function returns the sign of a value as -1 for negative, 0 for zero and 1 for unsigned positive values. ABS always returns an unsigned value.
Mathematical Logical operators
- The following logical operators compare numerical values using bitwise operations. The two numbers are compared by the number's Binary bits on and the result of the operation determines the value returned in decimal form. NOT checks one value and returns the opposite. It returns 0 if a value is not 0 and -1 if it is 0. See Binary for more on bitwise operations.
Operands Operations A B NOT B A AND B A OR B A XOR B A EQV B A IMP B T T F T T F T T T F T F T T F F F T F F T T F T F F T F F F T T
Basic's Rounding Functions
- Rounding is used when the program needs a certain number value or type. There are 4 INTEGER or LONG Integer functions and one function each for closest SINGLE and closest DOUBLE numerical types. Closest functions use "bankers" rounding which rounds up if the decimal point value is over one half. Variable types should match the return value.
Name | Description |
---|---|
INT(n) | rounds down to lower Integer value whether positive or negative |
FIX(n) | rounds positive values lower and negative to a less negative Integer value |
CINT(n) | rounds to closest Integer. Rounds up for decimal point values over one half. |
CLNG(n) | rounds Integer or Long values to closest value like CINT.(values over 32767) |
CSNG(n) | rounds Single values to closest last decimal point value. |
CDBL(n) | rounds Double values to closest last decimal point value. |
_ROUND | rounds to closest numerical value in QB64 only. |
- Note: Each of the above functions define the value's type in addition to rounding the values.
Base Number Systems
Comparing the Base Numbering Systems Decimal (base 10) Binary (base 2) Hexadecimal (base 16) Octal (base 8) 0 0000 0 0 1 0001 1 1 2 0010 2 2 3 0011 3 3 4 0100 4 4 5 0101 5 5 6 0110 6 6 7 0111 7 7 -- maxed 8 1000 8 10 maxed-- 9 1001 9 11 10 1010 A 12 11 1011 B 13 12 1100 C 14 13 1101 D 15 14 1110 E 16 15 ------------- 1111 <--- Match ---> F ---------------- 17 -- max 2 16 10000 10 20 When the Decimal value is 15, the other 2 base systems are all maxed out! The Binary values can be compared to all of the HEX value digit values so it is possible to convert between the two quite easily. To convert a HEX value to Binary just add the 4 binary digits for each HEX digit place so: F A C E &HFACE = 1111 + 1010 + 1100 + 1101 = &B1111101011001101 To convert a Binary value to HEX you just need to divide the number into sections of four digits starting from the right(LSB) end. If one has less than 4 digits on the left end you could add the leading zeros like below: &B101011100010001001 = 0010 1011 1000 1000 1001 hexadecimal = 2 + B + 8 + 8 + 9 = &H2B889 See the Decimal to Binary conversion function that uses HEX$ on the &H page.