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_glDeleteTextures: delete named textures


SUB _glDeleteTextures (BYVAL n AS LONG, textures AS _UNSIGNED LONG)
void _glDeleteTextures(GLsizei n, const GLuint * textures);

Specifies the number of textures to be deleted.
Specifies an array of textures to be deleted.


_glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by _glGenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

_glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.


_GL_INVALID_VALUE is generated if n is negative.

Use With:


See also

SUB _GL _glBindTexture, _glGenTextures, _glIsTexture

Copyright: 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License.
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