_glFlush: force execution of GL commands in finite time
SUB _glFlush void _glFlush(void);
Different GL implementations buffer commands in several different locations, including network buffers and the graphics accelerator itself. _glFlush empties all of these buffers, causing all issued commands to be executed as quickly as they are accepted by the actual rendering engine. Though this execution may not be completed in any particular time period, it does complete in finite time.
Because any GL program might be executed over a network, or on an accelerator that buffers commands, all programs should call _glFlush whenever they count on having all of their previously issued commands completed. For example, call _glFlush before waiting for user input that depends on the generated image.
_glFlush can return at any time. It does not wait until the execution of all previously issued GL commands is complete.
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