GlDepthMask

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_glDepthMask: enable or disable writing into the depth buffer


Syntax

SUB _glDepthMask (BYVAL flag AS _UNSIGNED _BYTE)
void _glDepthMask(GLboolean flag);


flag
Specifies whether the depth buffer is enabled for writing. If flag is _GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.


Description

_glDepthMask specifies whether the depth buffer is enabled for writing. If flag is _GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.


Use With:

_glGet with argument _GL_DEPTH_WRITEMASK


Notes:

Even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. In order to unconditionally write to the depth buffer, the depth test should be enabled and set to _GL_ALWAYS (see _glDepthFunc).


See also

_GL _glColorMask, _glClearBuffer, _glDepthFunc, _glDepthRange, _glStencilMask


Copyright: 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License.
For details, see http://oss.sgi.com/projects/FreeB/.



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